Lecture, two hours; discussion, one hour; laboratory, two hours. Exploration of performance in virtual environments through hands-on experimentation and scene work using two or more prominent technologies, supported by history of each technology and its use in arts, key technological concepts, and basic production processes. Consideration of uses in large scale professional production as well as low-budget and do-it-yourself approaches. Platforms studied are selected for their importance to field, timeliness, and relationship to department season. Students engage with platforms as actors, working with instructor- and self- and selected scenes. Students explore character development, different relationships to audience and camera, and engagement/synchronization with virtual setting. Students identify techniques collaboratively in concert with study of experiences of other actors, directors, and other creators with platforms. Letter grading.
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